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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Project Chronicle — Development Journal</title><link>https://projectchronicle.dev/journal/</link><atom:link href="https://projectchronicle.dev/journal/feed.xml" rel="self" type="application/rss+xml"/><description>Notes from the team building Project Chronicle: the decisions, experiments and lessons behind a persistent survival sandbox MMORPG in development.</description><language>en</language><item><title>Our First Game? An MMORPG. Because Starting Small Would Have Been Way Too Sensible.</title><link>https://projectchronicle.dev/journal/project-chronicle-first-mmorpg/</link><guid>https://projectchronicle.dev/journal/project-chronicle-first-mmorpg/</guid><pubDate>Mon, 02 Nov 2026 00:00:00 GMT</pubDate><dc:creator>Erwin &amp; Federico</dc:creator><description>They say your first game shouldn&#39;t be an MMORPG. Naturally, we decided to build a persistent fantasy world with survival, politics, and player-driven economies. We&#39;re two software developers moving from fintech to fantasy, armed with years of experience, questionable ambitions, and a concerning amount of documentation. What could possibly go wrong?</description></item></channel></rss>
